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Videos 1-20 of 285
 
18:30
 
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Perceived Usefulness of Learning Systems Due to Graphical User Interfaces Design

As web technology progresses, learning systems must keep up to maintain the interest of the demographics using these technologies, namely, young adults. Graphical user interfaces have become a staple in a successful piece of software. Web enabled learning systems have become very popular with today’s learning institutions who provide distance education alternatives to standard classroom education. These learning systems include a graphical user interface, which must be designed in a way that a student is engaged and perceives the material to be more interesting, leading to better understanding, and, in turn, higher grades. In this paper, it has been found that a well designed graphical user interface allows the student to perceive the learning system as more effective at displaying and manipulating content than the classical static web based text, image, and links layout.

Added by: kogosovd

Views: 46 | Comments: 0

 
16:29
 
16:29
 
16:29

Help Yourself! An Analysis of End User Development Tools and Methods

End-user development (EUD) is performed at various levels throughout the organization, depending on the tools available to users, and their motivation for improving solutions and work processes. A review of 21 papers discussing various methods of EUD has found similarities between many of the methods reviewed, and exposed similarities between end-user developers, and both professional IT administrators and software developers. In a majority of cases, spreadsheets were found to play a role as either the platform for EUD, the parsed input method for programming a solution, or simply the adopted interface implemented by the solution. This review has also found that little focus has been given to standardizing EUD as a discipline, and instead focus has been on domain specific tools. With end-user developers outnumbering professional software developers, appropriate tools are required to complete their tasks, with a balance between the cost of learning, and the capability of the tool.

Added by: GregWidmeyer

Views: 53 | Comments: 0

 
19:26
 
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19:26

An Evaluation of the Accessibility of School and School Board Websites in Ontario

Increasingly, the ability for people with disabilities to access online content is being recognized as a necessary consideration in website design, particularly for websites in the public sector. This paper investigates the current state of accessibility for school and school board websites in Ontario by evaluating their compliance with WCAG 2.0 AA standards using AChecker. While other studies have looked at post-secondary institutions and other public-sector domains, little research has been done on primary and secondary school websites. It was found that most of the websites examined did not comply with WCAG 2.0 AA, and that the three most common errors resulted from improper or missing alternate text for images, problems with making content distinguishable from the background, and navigation related issues, which is consistent with findings from other domains. Implementing better coding standards and practices, in combination with education of stakeholders would likely resolve many of these errors.

Added by: smithka

Views: 87 | Comments: 0

 
16:31
 
16:31
 
16:31

Developing Educational AR Content for Children: HCI Factors and Considerations

This paper investigates basic components that support the nature of Human Computer Interaction, in the context of children’s interaction with computer technologies. The significant differences in the uses, context and purposes of children’s interaction with computer technology helped identify significant factors and design approaches for designing an educational Augmented Reality mobile application for children. In order to find the answers to our questions, secondary research on existing literature was done. Several frameworks and approaches have been identified, and collectively those approaches can be used as guide to AR designers and educators looking to promote learning through inquiry and exploration of technology.

Added by: Smulalic

Views: 53 | Comments: 0

 
18:21
 
18:21
 
18:21

The Effect of poorly designed medical devices on patients and end users

ABSTRACT The design of medical devices has a direct impact on how caregivers conduct their daily chores. Users recognize design, which considers the clinical setting, where the device is operated and whether it is consistent with the workflow. However, if the design does not fit, the safety of the patient might be compromised. In this review, current practice as it is related to user-centred design (UCD) within the medical device context, should focus on end-user feedback mechanisms adopted in post-market and pre-market stages of the device lifecycle. The workshop study and interview results, showing shortcomings in existing feedback channels are presented. In response to such deficiencies, a discussion of the feasibility and advantages of enabling automatic feedback channels in

Added by: 3258450

Views: 45 | Comments: 0

 
12:43
 
12:43
 
12:43

Review: Towards Heuristics for Designing Academic, Digital Content

Many empirical and secondary studies provide guidance on e-learning design generally; however, there is a lack of comprehensive guidance on how to design written, digital, academic content (similar to textbook content) that considers how students read and learn online. A systematic review of the literature was conducted to synthesize aspects of digital content design that could be used for online instructor training for written content design. The aim of this investigation is to identify guidelines for design, readability, and usability of online, written, academic content. The secondary objective of this research is to provide a tool that can be used by academics to create and evaluate their own academic content for readability and usability. This paper presents a review of 18 studies in e-learning content design that can be used to provide detailed guidelines for higher education course design. The systematic literature review and proposed usability heuristics development is guided by methods outlined by Kitchenham (2007) [18]; and Rusu, Roncagliolo, Rusu and Collazos (2011) [32].

Added by: GDabrowski

Views: 60 | Comments: 0

 
19:19
 
19:19
 
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Digitizing the chemical senses: Possibilities & pitfalls

Spence, C., Obrist, M., Velasco, C., & Ranasinghe, N. (2017). Digitizing the chemical senses: Possibilities & pitfalls. International Journal of Human-Computer Studies, 107, 62-74. https://doi.org/10.1016/j.ijhcs.2017.06.003

Added by: 3258450

Views: 169 | Comments: 0

 
18:39
 
18:39
 
18:39

Acceptance and Appropriation of Videoconferencing for E-Training: An Empirical Investigation

B. Fallery, R. Taddei and S. Gerbaix, "Acceptance and Appropriation of Videoconferencing for E-Training: An Empirical Investigation," in Human Interaction with Technology for Working, Communicating, and Learning: Advancements, A. Mesquita, Ed. Hershey, PA: IGI Global, 2012 pp. 104-119

Added by: Walter

Views: 89 | Comments: 0

 
12:00
 
12:00
 
12:00

COMP 648: TMA 4: PSYCHOLOGICAL IMPACT OF MASS MARKET VR: MINIMIZING NEGATIVE PSYCHOLOGICAL EFFECTS

PSYCHOLOGICAL IMPACT OF MASS MARKET VR: MINIMIZING NEGATIVE PSYCHOLOGICAL EFFECTS

Added by: brianbish123

Views: 340 | Comments: 0

 
27:09
 
27:09
 
27:09

Initial Framework and Analysis for SaaS Companies Entering Foreign Markets

The problem understudy is the lack of a fundamental framework that SaaS model companies can use when entering foreign markets to evaluate the challenges and how they impact system design and user interaction. The motivation for the study comes after discovering in TMA2 that the primary research was around general regulation and integration challenges but was never quantifiable or compared to user acquisition and conversion opportunities as well as impact on system design. The proposed solution, establishes a high level framework that enables a SaaS company to evaluate entering a foreign market based on user growth projections, system design and its impact on users. The evaluation of the solution was done by having a person run through three scenarios with a different interface interaction and testing their system tolerance. The results of the research present an initial framework that contributes by showing that country specific challenges impact the end users.

Added by: amdivani23

Views: 731 | Comments: 0

 
18:12
 
18:12
 
18:12

A survey Of Gesture Recognition Systems

Gesture is the oldest non-verbal communication which was used before civilization. 􀁅􀅽􀇁􀀃􀄂􀀃􀄚􀄂􀇇􀍛􀆐􀀃 this is used by physically challenged persons as their medium of communication. The main purpose of gesture recognition system is to enable humans to communicate with machine. Gestures are seen as an effective alternative to input styles. In the recent era technology has evolved very quickly different companies start using in their application for everyday life use, for example to control automated houses, 3D gaming and in virtual environment. Still researchers are working to develop more efficient techniques. The main steps in a gesture recognition system are segmentation, feature extraction and recognition. In this paper different techniques present up to now will be discussed and compare these steps.

Added by: Abid

Views: 393 | Comments: 0

 
09:04
 
09:04
 
09:04

TMA 4

A real-time face detection system

Added by: khan

Views: 356 | Comments: 0

 
18:37
 
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18:37

Increasing the Value of Video Content: Making Use of the Audio Component

An introduction to the concept of indexing video based on audio content is review through research on speech-to-text recognition, similar systems and a robust and accurate speech-to-text tool, which reduced the training time required to complete the experiment and suggests a method to improve on prior research. The paper walks through the methods to design such a system, incorporates each component showing timed results along with critical analysis of the components and prior work. The paper examines Deep Neural Network combined with Hidden Markov Models and shows substantial improvements against previous and recorded experiments and finally, shows what a system of this nature might look and perform like as a proof of concept system and offers an initial look into a method to use audio information extracted from a video a leap directly to points in the video, demonstrating the potential of content indexing.

Added by: mbannan

Views: 259 | Comments: 0

 
20:00
 
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Safety-Focused User Adaptable User Interfaces

There are fields in which dependable, reliable and predictable systems are critical to safety. These safety-critical systems can be found in a variety of fields, such as in defence, aviation, medical and other fields that have control systems. Many of these systems are controlled through the use of human-control interfaces. However the interface design can lead to errors resulting in catastrophic consequences. Adaptable user interfaces are touted to be an improvement to fixed user interfaces, providing flexibility to user requiring or desiring a more customized experience which can result in greater productivity, reduction in errors, and an ability to make more timely and higher quality decisions. This video explains a methodology to design adaptable user interfaces for safety-focused environments.

Added by: Hasan

Views: 265 | Comments: 0

 
17:08
 
17:08
 
17:08

COMP 648: TMA 1

Human–Computer Interaction. Volume 30, Issue 6, 2015. Faceless Interaction—A Conceptual Examination of the Notion of Interface: Past, Present, and Future.[Online]. Available: http://0-www.tandfonline.com.aupac.lib.athabascau.ca/doi/abs/10.1080/07370024.2014.944313

Added by: bbishop

Views: 235 | Comments: 0

 
20:46
 
20:46
 
20:46

Designing Internet-Based Payment Systems: Guidelines and Empirical Basis

D. Abrazhevich, P. Markopoulos, M. Rauterberg. “Designing Internet-Based Payment Systems: Guidelines and Empirical Basis”. Human-Computer Interaction, vol. 24, pp. 408-443, 2009.

Added by: amdivani

Views: 319 | Comments: 0

 
18:01
 
18:01
 
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Differences and Similarities between Finger and Pen Gestures in Mobile and Stationary Devices

Huawei Tu, Xiangshi Ren, Shumin Zhai. "Differences and Similarities between Finger and Pen Stroke Gestures." _Transactions on Computer-Human Interaction (TOCHI),_ Volume 22, Issue 5, Article 22. _ _Aug 2015. Retrieved from: http://0-dl.acm.org.aupac.lib.athabascau.ca/citation.cfm?id=2814459.2797138&coll=DL&dl=ACM&CFID=713989032&CFTOKEN=92805294

Added by: HasanAlvi

Views: 356 | Comments: 0

 
17:42
 
17:42
 
17:42

Visual Intelligence and Mood in Visual Communication Design

G. M. Mejia. “Visual Intelligence and Mood in Visual Communication Design.” Information Design Journal (IDJ), vol. 20(1), pp. 47-57, 2013. Retrieved from http://connection.ebscohost.com/c/articles/92697197/visual-intelligence-mood-visual-communication-design

Added by: mbannan

Views: 538 | Comments: 0

 
12:24
 
12:24
 
12:24

A New Human Identification Method: Sclera Recognition

Z. Zhou, E. Du, N. Thomas and E. Delp, 'A New Human Identification Method: Sclera Recognition', IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans, vol. 42, no. 3, pp. 571-583, 2012.

Added by: Abid

Views: 1364 | Comments: 0

 
19:43
 
19:43
 
19:43

Mediating Factors in the Adoption of Test-Driven Development

My final TMA4 research presentation for COMP 610 - Select Topics in Software Engineering.

Added by: Hoveyg

Views: 2332 | Comments: 0