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COMP 648: TMA 4: PSYCHOLOGICAL IMPACT OF MASS MARKET VR: MINIMIZING NEGATIVE PSYCHOLOGICAL EFFECTS

PSYCHOLOGICAL IMPACT OF MASS MARKET VR: MINIMIZING NEGATIVE PSYCHOLOGICAL EFFECTS

Added by: brianbish123

Views: 262 | Comments: 0

 
27:09
 
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Initial Framework and Analysis for SaaS Companies Entering Foreign Markets

The problem understudy is the lack of a fundamental framework that SaaS model companies can use when entering foreign markets to evaluate the challenges and how they impact system design and user interaction. The motivation for the study comes after discovering in TMA2 that the primary research was around general regulation and integration challenges but was never quantifiable or compared to user acquisition and conversion opportunities as well as impact on system design. The proposed solution, establishes a high level framework that enables a SaaS company to evaluate entering a foreign market based on user growth projections, system design and its impact on users. The evaluation of the solution was done by having a person run through three scenarios with a different interface interaction and testing their system tolerance. The results of the research present an initial framework that contributes by showing that country specific challenges impact the end users.

Added by: amdivani23

Views: 590 | Comments: 0

 
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A survey Of Gesture Recognition Systems

Gesture is the oldest non-verbal communication which was used before civilization. 􀁅􀅽􀇁􀀃􀄂􀀃􀄚􀄂􀇇􀍛􀆐􀀃 this is used by physically challenged persons as their medium of communication. The main purpose of gesture recognition system is to enable humans to communicate with machine. Gestures are seen as an effective alternative to input styles. In the recent era technology has evolved very quickly different companies start using in their application for everyday life use, for example to control automated houses, 3D gaming and in virtual environment. Still researchers are working to develop more efficient techniques. The main steps in a gesture recognition system are segmentation, feature extraction and recognition. In this paper different techniques present up to now will be discussed and compare these steps.

Added by: Abid

Views: 330 | Comments: 0

 
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TMA 4

A real-time face detection system

Added by: khan

Views: 288 | Comments: 0

 
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Increasing the Value of Video Content: Making Use of the Audio Component

An introduction to the concept of indexing video based on audio content is review through research on speech-to-text recognition, similar systems and a robust and accurate speech-to-text tool, which reduced the training time required to complete the experiment and suggests a method to improve on prior research. The paper walks through the methods to design such a system, incorporates each component showing timed results along with critical analysis of the components and prior work. The paper examines Deep Neural Network combined with Hidden Markov Models and shows substantial improvements against previous and recorded experiments and finally, shows what a system of this nature might look and perform like as a proof of concept system and offers an initial look into a method to use audio information extracted from a video a leap directly to points in the video, demonstrating the potential of content indexing.

Added by: mbannan

Views: 201 | Comments: 0

 
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Safety-Focused User Adaptable User Interfaces

There are fields in which dependable, reliable and predictable systems are critical to safety. These safety-critical systems can be found in a variety of fields, such as in defence, aviation, medical and other fields that have control systems. Many of these systems are controlled through the use of human-control interfaces. However the interface design can lead to errors resulting in catastrophic consequences. Adaptable user interfaces are touted to be an improvement to fixed user interfaces, providing flexibility to user requiring or desiring a more customized experience which can result in greater productivity, reduction in errors, and an ability to make more timely and higher quality decisions. This video explains a methodology to design adaptable user interfaces for safety-focused environments.

Added by: Hasan

Views: 170 | Comments: 0

 
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COMP 648: TMA 1

Human–Computer Interaction. Volume 30, Issue 6, 2015. Faceless Interaction—A Conceptual Examination of the Notion of Interface: Past, Present, and Future.[Online]. Available: http://0-www.tandfonline.com.aupac.lib.athabascau.ca/doi/abs/10.1080/07370024.2014.944313

Added by: bbishop

Views: 166 | Comments: 0

 
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Designing Internet-Based Payment Systems: Guidelines and Empirical Basis

D. Abrazhevich, P. Markopoulos, M. Rauterberg. “Designing Internet-Based Payment Systems: Guidelines and Empirical Basis”. Human-Computer Interaction, vol. 24, pp. 408-443, 2009.

Added by: amdivani

Views: 252 | Comments: 0

 
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Differences and Similarities between Finger and Pen Gestures in Mobile and Stationary Devices

Huawei Tu, Xiangshi Ren, Shumin Zhai. "Differences and Similarities between Finger and Pen Stroke Gestures." _Transactions on Computer-Human Interaction (TOCHI),_ Volume 22, Issue 5, Article 22. _ _Aug 2015. Retrieved from: http://0-dl.acm.org.aupac.lib.athabascau.ca/citation.cfm?id=2814459.2797138&coll=DL&dl=ACM&CFID=713989032&CFTOKEN=92805294

Added by: HasanAlvi

Views: 268 | Comments: 0

 
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Visual Intelligence and Mood in Visual Communication Design

G. M. Mejia. “Visual Intelligence and Mood in Visual Communication Design.” Information Design Journal (IDJ), vol. 20(1), pp. 47-57, 2013. Retrieved from http://connection.ebscohost.com/c/articles/92697197/visual-intelligence-mood-visual-communication-design

Added by: mbannan

Views: 484 | Comments: 0

 
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A New Human Identification Method: Sclera Recognition

Z. Zhou, E. Du, N. Thomas and E. Delp, 'A New Human Identification Method: Sclera Recognition', IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans, vol. 42, no. 3, pp. 571-583, 2012.

Added by: Abid

Views: 1278 | Comments: 0

 
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Mediating Factors in the Adoption of Test-Driven Development

My final TMA4 research presentation for COMP 610 - Select Topics in Software Engineering.

Added by: Hoveyg

Views: 2274 | Comments: 0

 
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Extending Scrum to cover higher levels of CMMI-DEV v1.3

[1]R. Virani, 'Extending Scrum to cover higher levels of CMMI-DEV v1.3', COMP 610 Athabasca University, 2015.

Added by: rahimvirani

Views: 5355 | Comments: 0

 
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Design Heuristics for Large Agile Projects

Scaling agile methods up to large projects with multiple teams introduces communication issues. Teams need to co- ordinate their work and avoid introducing conflicting design and code changes. These conflicts are typically caught by a continuous integration mechanism, but ideally they would be prevented in the first place. An agile design and archi- tecture can help reduce the likelihood of conflicts. Creating such architectures and designs is made easier by convenient design heuristics that promote agile designs and architec- tures and help avoid non-agile ones. Design patterns are an- alyzed for their agility using the definition of an agile design, and this analysis is used to derive useful design heuristics for agile designs.

Added by: joelburrows

Views: 4248 | Comments: 0

 
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Model-Driven Development: Where Does the Code Come From?

Jicheng Fu; Wei Hao; Bastani, F.B.; I-Ling Yen, "Model-Driven Development: Where Does the Code Come From?", Semantic Computing (ICSC), 2011 Fifth IEEE International Conference on , vol., no., pp.255,262, 18-21 Sept. 2011

Added by: Sargon

Views: 1769 | Comments: 0

 
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Guiding Requirements Engineering for Software-Intensive Embedded Systems in the Automotive Industry

Peter Braun, Manfred Broy, Frank Houdek, Matthias Kirchmayr, Mark Mller, Birgit Penzenstadler, Klaus Pohl, Thorsten Weyer, Guiding requirements engineering for software-intensive embedded systems in the automotive industry, Computer Science - Research and Development, February 2014, Volume 29, Issue 1, pp 21-43

http://link.springer.com/article/10.1007/s00450-010-0136-y

Added by: belekjm

Views: 436 | Comments: 0

 
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Engineering Big Data Solutions

Audris Mockus.Engineering big data solutions in Proceedings of the on Future of Software Engineering (FOSE 2014). New York, NY, USA, 2014

Added by: rkvirani

Views: 399 | Comments: 0

 
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People over Process: Key Challenges in Agile Development

Conboy, K., S. Coyle, X. Wang, and M. Pikkarainen (2011), People over Process: Key Challenges in Agile Development, IEEE Software 28, 6, 48-57.

dx.doi.org/10.1109/MS.2010.132

Added by: joelburrows

Views: 1667 | Comments: 0

 
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Evaluating the impact of an agile transformation

COMP610 submission for TMA#1 Presentation

Paper Citation:

K. Korhonen. Evaluating the impact of an agile transformation: A longitudinal case study in distributed context Software Quality Journal, vol. 21(4), pp. 599-624, Nov. 2012.

Link: http://0-dx.doi.org.aupac.lib.athabascau.ca/10.1007/s11219-012-9189-4

Added by: Hoveyg

Views: 596 | Comments: 0

 
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Test Video

This is a Test Video

Added by: rkvirani

Views: 380 | Comments: 0