Videos with tag Intelligent
Results 1-6 of 6
 
19:25
19:25
19:25

Better to be Frustrated than Bored

R. S. J. d. Baker, S. K. D’Mello, M. M. T. Rodrigo, and A. C. Graesser, “Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments,” International Journal of Human-Computer Studies, vol. 68, no. 4, pp. 223–241, Apr. 2010.

Added: 1333 days ago by michaelpr32

Views: 227 | Comments: 0 | Not yet rated

 
00:30.96
00:30.96
00:30.96

Intelligent Agent Controlled NPCs in 3D Virtual Learning Environment-30-second video

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1454 days ago by maiga

Views: 1805 | Comments: 0 | Not yet rated

 
01:50
01:50
01:50

QuizMaster in Multi-Agent System can benefit from Automarking Web Service

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1457 days ago by maiga

Views: 10752 | Comments: 0 | Not yet rated

 
02:09
02:09
02:09

NPC in 3D Virtual Learning Environment - QuizMASter

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1457 days ago by maiga

Views: 630 | Comments: 0 | Not yet rated

 
03:58
03:58
03:58

Intelligent Agent Controlled NPCs in 3D Virtual Learning Environment

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1457 days ago by maiga

Views: 981 | Comments: 0 | Not yet rated

 
18:40
18:40
18:40

An intelligent agent-based architecture for strategic inform

Shirazi, M., Soroor, J.,

Added: 3400 days ago by kerir

Views: 657 | Comments: 0 | Not yet rated