Videos with tag System
Results 1-8 of 8
 
00:30.96
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Intelligent Agent Controlled NPCs in 3D Virtual Learning Environment-30-second video

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1454 days ago by maiga

Views: 1805 | Comments: 0 | Not yet rated

 
01:50
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QuizMaster in Multi-Agent System can benefit from Automarking Web Service

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1457 days ago by maiga

Views: 10752 | Comments: 0 | Not yet rated

 
02:09
02:09
02:09

NPC in 3D Virtual Learning Environment - QuizMASter

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1457 days ago by maiga

Views: 630 | Comments: 0 | Not yet rated

 
03:58
03:58
03:58

Intelligent Agent Controlled NPCs in 3D Virtual Learning Environment

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1457 days ago by maiga

Views: 981 | Comments: 0 | Not yet rated

 
00:17.37
00:17.37
00:17.37

Test COMP601 TMA1 - Gregg Ferrie

Impact of Budget and Schedule Pressure on Software Development Cycle Time and Effort Nan, N.; Harter, D.E.; Software Engineering, IEEE Transactions on Volume 35, Issue 5, Sept.-Oct. 2009 Page(s):624–637

Added: 2807 days ago by gferrie

Views: 3575 | Comments: 0 | Not yet rated

 
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Models for model's sake: why explicit system models are also

Niggemann, Oliver;Stroop, Joachim (2008),

Added: 2915 days ago by david5423

Views: 212 | Comments: 0 | Not yet rated

 
17:31
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A three-tier knowledge management scheme for software engine

Corbin, R., Dunbar, C., Zhu, Q. (2007),

Added: 3289 days ago by a6aggarw

Views: 288 | Comments: 0 | star star star star star star star star star star 

 
08:49
08:49
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Intelligent Door Operator System

This intelligent door control system was successfully developed to provide an unprecedented obstruction detection performance. Doors controlled by this system would never hurt or injure a passenger and, a first in the industry, would never allow a train to move with a passenger's shirt, coat, or even a toggle cord or purse/handbag strap caught in the door. The control unit is easily tunable and adaptable to a multitude of possible door assemblies and configurations. Philip Calamatas (Electronic Engineer - inventor), Serge Springer (Mechanicl Engineer), and Steven Potter (Software Engineer) remain very proud of this accomplishment. Steven's suggested slogan for this product (e.g. at trade show exhibits): Is the competition ready to 'Throw in the towel'?

Added: 3303 days ago by SPotter

Views: 231 | Comments: 0 | Not yet rated