Videos with tag knowledge
Results 1-6 of 6
 
00:30.13
00:30.13
00:30.13

Context-Aware Mobile Role Playing Game (CAM-RPG)-30-second video

In 2010, the research team of context-aware sub-project developed a Context-Aware Mobile Educational Game (CAMEG). The game generated a series of learning activities (i.e., a learning activity chain) to enable the students to interact with specific real (e.g., projector, rest room, pine tree, etc.) and virtual (payroll system, business policy, E-Commerce course, etc.) objects in authentic environments. The series of learning activities were automatically generated for individual students according to their learning history and surrounding context (i.e., learning objects associated with the chosen role that the student wants to play and the chosen learning theme, student's location, etc.). Multi-agent system design principles were adopted into the game; hence, the game could run on different smartphones easily with the help of multiple agents. In 2010, a usability assessment was conducted for the game and the results indicated that male and female participants felt quite differently towards the effectiveness of the game. In particular, female participants' responses to the perceived effectiveness and satisfaction towards the game were more positive than those of male participants. The results were aligned with other researchers' findings in the literature, that have indicated that males tend to get bored with educational games very quickly, whereas females have more positive perceptions towards such games. The research team has created a virtual science park in school campus, in which we relocate famous international business virtually to make the students have chance to visit those companies and learn concepts and products related to undergraduate level Management Information System course.

Added: 1455 days ago by maiga

Views: 684 | Comments: 0 | Not yet rated

 
03:18
03:18
03:18

Context-Aware Mobile Role Playing Game (CAM-RPG) - Story Generation Process

In 2010, the research team of context-aware sub-project developed a Context-Aware Mobile Educational Game (CAMEG). The game generated a series of learning activities (i.e., a learning activity chain) to enable the students to interact with specific real (e.g., projector, rest room, pine tree, etc.) and virtual (payroll system, business policy, E-Commerce course, etc.) objects in authentic environments. The series of learning activities were automatically generated for individual students according to their learning history and surrounding context (i.e., learning objects associated with the chosen role that the student wants to play and the chosen learning theme, student's location, etc.). Multi-agent system design principles were adopted into the game; hence, the game could run on different smartphones easily with the help of multiple agents. In 2010, a usability assessment was conducted for the game and the results indicated that male and female participants felt quite differently towards the effectiveness of the game. In particular, female participants' responses to the perceived effectiveness and satisfaction towards the game were more positive than those of male participants. The results were aligned with other researchers' findings in the literature, that have indicated that males tend to get bored with educational games very quickly, whereas females have more positive perceptions towards such games. The research team has created a virtual science park in school campus, in which we relocate famous international business virtually to make the students have chance to visit those companies and learn concepts and products related to undergraduate level Management Information System course.

Added: 1457 days ago by maiga

Views: 869 | Comments: 0 | Not yet rated

 
18:47
18:47
18:47

S/W architecture awareness in long-term s/w prod. evolution

Hataichanok Unphon, Yvonne Dittrich, Software architecture awareness in long-term software product evolution, Journal of Systems and Software, Volume 83, Issue 11, November 2010, Pages 2211-2226, ISSN 0164-1212, 10.1016/j.jss.2010.06.043. (http://www.sciencedirect.com/science/article/pii/S0164121210001743)

Added: 2178 days ago by jc_au

Views: 622 | Comments: 0 | Not yet rated

 
19:25
19:25
19:25

Viability for codifying and documenting architectural design

Capilla, R., J.C. DueƱas and F. Nava (2010),

Added: 2545 days ago by 2725523

Views: 349 | Comments: 0 | Not yet rated

 
18:56
18:56
18:56

A Research Agenda for Distributed Software Development

Sengupta, B., Chandra, S., and Sinha, V.,

Added: 3048 days ago by twang

Views: 230 | Comments: 0 | star star star star star star star star 

 
17:31
17:31
17:31

A three-tier knowledge management scheme for software engine

Corbin, R., Dunbar, C., Zhu, Q. (2007),

Added: 3290 days ago by a6aggarw

Views: 288 | Comments: 0 | star star star star star star star star star star