Videos with tag learning
Results 1-8 of 22
 
00:30.13
00:30.13
00:30.13

Context-Aware Mobile Role Playing Game (CAM-RPG)-30-second video

In 2010, the research team of context-aware sub-project developed a Context-Aware Mobile Educational Game (CAMEG). The game generated a series of learning activities (i.e., a learning activity chain) to enable the students to interact with specific real (e.g., projector, rest room, pine tree, etc.) and virtual (payroll system, business policy, E-Commerce course, etc.) objects in authentic environments. The series of learning activities were automatically generated for individual students according to their learning history and surrounding context (i.e., learning objects associated with the chosen role that the student wants to play and the chosen learning theme, student's location, etc.). Multi-agent system design principles were adopted into the game; hence, the game could run on different smartphones easily with the help of multiple agents. In 2010, a usability assessment was conducted for the game and the results indicated that male and female participants felt quite differently towards the effectiveness of the game. In particular, female participants' responses to the perceived effectiveness and satisfaction towards the game were more positive than those of male participants. The results were aligned with other researchers' findings in the literature, that have indicated that males tend to get bored with educational games very quickly, whereas females have more positive perceptions towards such games. The research team has created a virtual science park in school campus, in which we relocate famous international business virtually to make the students have chance to visit those companies and learn concepts and products related to undergraduate level Management Information System course.

Added: 1454 days ago by maiga

Views: 684 | Comments: 0 | Not yet rated

 
00:29.7
00:29.7
00:29.7

National Palace Museum (NPM) Adventure-30-second video

This research designs a method to embed game elements into museum learning to provide students personalized learning experience and activities in a museum. A mobile educational role playing game called National Palace Museum Adventure has been implemented and a pilot has been conducted to evaluate the effectiveness of doing informal learning in the museum via the game-playing. The results show that the game does engage students doing learning activities in the museum continuously and help students learn the knowledge embedded in the artifacts. Many interesting and important findings have been found. For instance, the game does keep the students from leaving the museum and does keep them learning and playing in the museum. Moreover, the students do learn the knowledge associate with the artifacts but at meanwhile the students do treat the game a game. With such finding, museums and exhibitions may consider to provide their visitors similar mobile role playing game apps to not only make visitors learn something while visiting the places but also make them come again and again – to make informal learning continue and life-long.

Added: 1454 days ago by maiga

Views: 695 | Comments: 0 | Not yet rated

 
06:30
06:30
06:30

National Palace Museum (NPM) Adventure

This research designs a method to embed game elements into museum learning to provide students personalized learning experience and activities in a museum. A mobile educational role playing game called National Palace Museum Adventure has been implemented and a pilot has been conducted to evaluate the effectiveness of doing informal learning in the museum via the game-playing. The results show that the game does engage students doing learning activities in the museum continuously and help students learn the knowledge embedded in the artifacts. Many interesting and important findings have been found. For instance, the game does keep the students from leaving the museum and does keep them learning and playing in the museum. Moreover, the students do learn the knowledge associate with the artifacts but at meanwhile the students do treat the game a game. With such finding, museums and exhibitions may consider to provide their visitors similar mobile role playing game apps to not only make visitors learn something while visiting the places but also make them come again and again – to make informal learning continue and life-long.

Added: 1456 days ago by maiga

Views: 640 | Comments: 0 | Not yet rated

 
00:30.2
00:30.2
00:30.2

Clustering Students based on Their Annotation Behaviors

Students often annotate texts they are reading using highlighting, underlining, and written comments and marks in the margins of the text. These may serve various functions and will reflect each student’s goals and understanding of the text. This research proposes four biology-inspired approaches to represent the patterns of student annotations and to cluster students based on the similarity between their annotations; the annotations produced were simple highlighting. To verify the effectiveness of the proposed approaches, the research compared the processing speed of these approaches with generic hierarchical clustering algorithm implemented in Matlab and compared the accuracy of the clusters with the clusters created by human raters. The results show that all of the proposed approaches are more efficient and accurate than the generic hierarchical clustering algorithm. The proposed methodology can be implemented as an add-on to existing learning management systems and e-book readers, to automatically offer the students important notes and annotations conducted by others (either peers or students in the past) who have similar annotation behaviour pattern and style to the students.

Added: 1456 days ago by maiga

Views: 193 | Comments: 0 | Not yet rated

 
14:12
14:12
14:12

LOCO-Analyst

Features for Domain Ontology Maintenance

Added: 3014 days ago by dgasevic

Views: 274 | Comments: 0 | Not yet rated

 
06:48
06:48
06:48

LOCO-Analyst

Feedback based on Student's Collaborative Annotation Activities

Added: 3014 days ago by dgasevic

Views: 375 | Comments: 0 | Not yet rated

 
29:18
29:18
29:18

LOCO-Analyst

the core set of LOCO-Analyst features

Added: 3014 days ago by dgasevic

Views: 214 | Comments: 0 | Not yet rated

 
26:28
26:28
26:28

Classifying Software Changes: Clean or Buggy?

Abstract: The paper under review suggests novel technique, Change Classification, for predicting latent software bugs by implementing machine learning algorithms, namely the Support Vector Machine algorithm to classify changes as either clean or buggy immediately after the commit has been made. The classifier is trained using features in the SCM repository of the system under investigation. Results were tested with 12 open source projects with 78% accuracy and a 60% buggy change recall on average.

Added: 3044 days ago by mohammedy

Views: 268 | Comments: 0 | Not yet rated