Videos with tag open
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19:22
19:22
19:22

Open Source Software Selection Process

The use of Open Source Software solution has increased in the recent years, not only by small enterprises but also by large corporations in the private and public sector. The main reason to adopt an Open Source Solutions is costs savings. However it is important to note that a formal selection process for Open Source Software should be followed. This report will explore some of the already established frameworks such as Open Source Maturity Model and this report will propose a new methodology based on 8 steps, which include a quality model considering the characteristics of an Open Source Software. This report concludes that while savings could be the main reason for the adoption of an Open Source Software, there are other considerations such as vulnerability, functionality, portability, learnability, operability and licensing agreements

Added: 1389 days ago by 2929192

Views: 1126 | Comments: 0 | Not yet rated

 
00:30.96
00:30.96
00:30.96

Intelligent Agent Controlled NPCs in 3D Virtual Learning Environment-30-second video

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1454 days ago by maiga

Views: 1805 | Comments: 0 | Not yet rated

 
02:09
02:09
02:09

NPC in 3D Virtual Learning Environment - QuizMASter

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1456 days ago by maiga

Views: 630 | Comments: 0 | Not yet rated

 
03:58
03:58
03:58

Intelligent Agent Controlled NPCs in 3D Virtual Learning Environment

Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic NPCs through purposeful communication channels, inter-agent interactions and environment-agent interactions for game-based learning applications. This research proposes an approach to controlling avatars with intelligent agents through the creation of an interface between a multi-agent system to a virtual world engine. Basic NPC behaviours controlled by agents using Jason AgentSpeak are used to test the feasibility of the approach. A QuizMASter scenario is described as a proof of concept of the use of such agent controlled avatars in educational context.

Added: 1456 days ago by maiga

Views: 981 | Comments: 0 | Not yet rated

 
19:07
19:07
19:07

Defining and Evaluating a Measure of Open Source Project ...

U. Raja and M.J. Tretter,

Added: 1956 days ago by alfonzk

Views: 283 | Comments: 0 | Not yet rated