Videos with tag reward
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00:30.07
00:30.07
00:30.07

Trading Card Game as Educational Reward System-30-second video

Past research shows that symbolic educational rewards are meaningless to students, however, at the meantime, students would not appreciate if the real educational rewards are not so useful to them. Of course, 'money' as rewards shouldnít be considered. Card games are very common and welcome by students in different ages and even for graduate and undergraduate students. But most of card games are either commercial ones or difficult to take as educational reward systems due to its in-game elements are hard to connect to the academic performance of learning activities. The trading card game was developed intends for teachers deliver/give to students according to their performances in different learning activities (e.g., classroom participation, discussions, assignments, quiz, exams, etc.). The cards can be designed by us simply since the game is developed by ourselves. It is worth to mention, the game supports multiple languages and players who use different languages can still play and compete with each others. The game is a discipline independent game, which means, the in-game rewards can be delivered by any teacher in any course. The game is a sort of board game, therefore, the in-game rewards are cards and students need to compete with each others. In order to make students have correct perception and positive attitude towards the competitions, a studentís ranking among all students is based on his/her credits rather than how many matches s/he has won or lost before. The student can get credits for the efforts s/he has tried to make in the match, so s/he still receives credits even s/he loses the match, sometimes, a student who loses the game could even receive more credits than the winner. A student might be able to have more options and strategies in the match if s/he has more in-game rewards and even might be able to defeat his/her opponents easier. Well-designed peer competitions have been proved as a good way to get students motivated and it is the basic idea of this mechanism. For those students who donít want to compete with others, the in-game rewards (i.e., the cards) have collectable feature just like coins, stamps and hockey cards; students may want to see higher level cards as well as rare cards in their card collection book. The effect of the game-based educational reward mechanism will be kept in studentís mind and the learning motivation engaged by the mechanism can be carried to the followed course. The students may want to get better in-game rewards in the followed course by learning harder and putting more efforts in the assignments, participation, discussions, and etc.

Added: 1454 days ago by maiga

Views: 38557 | Comments: 0 | Not yet rated

 
09:34
09:34
09:34

TCG-Combat Part II

Trading Card Game as an Educational Reward System, students can get cards as rewards from their teachers or system automatically according to their learning performance.

Added: 1990 days ago by maiga

Views: 426 | Comments: 0 | Not yet rated

 
06:41
06:41
06:41

TCG-Combat Part I

Trading Card Game as an Educational Reward System, students can get cards as rewards from their teachers or system automatically according to their learning performance

Added: 1990 days ago by maiga

Views: 443 | Comments: 0 | Not yet rated

 
06:56
06:56
06:56

TCG-Create Combat Room

Trading Card Game as an Educational Reward System, students can get cards as rewards from their teachers or system automatically according to their learning performance.

Added: 1990 days ago by maiga

Views: 416 | Comments: 0 | Not yet rated

 
11:34
11:34
11:34

TCG-Deck Creation

Trading Card Game as an Educational Reward System, students can get cards as rewards from their teachers or system automatically according to their learning performance.

Added: 1990 days ago by maiga

Views: 372 | Comments: 0 | Not yet rated

 
04:31
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04:31

TCG-UI Introduction

Trading Card Game as an Educational Reward System, so students can get cards from teachers or system automatically according to their learning performance.

Added: 1990 days ago by maiga

Views: 13130 | Comments: 0 | Not yet rated

 
02:40
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02:40

Experiment of Trading Card Game

Using Trading Card Game as Educational Reward System

Added: 2281 days ago by maiga

Views: 2058 | Comments: 0 | Not yet rated

 
02:29
02:29
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Trading Card Game as Educational Reward System

In this research we developed an online trading card game (something like Yu-Gi-Oh!) and used the trading cards as educational rewards to enhance students' motivation in using an online English lecturing and assessment system. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III, 116-128. Berlin: Springer-Verlag.

Added: 2341 days ago by maiga

Views: 11373 | Comments: 0 | Not yet rated